Monday, October 29, 2012
Talking about DNF three unreasonable place
1. balance
The reason is that you think about it: the mad war, poison king the imbalance ammunition Chigong Magic era, the era of female gun thieves era, think of male law era, Avenger era?
Why unbalanced? Because it wants you to vote money, refining a role requires you to invest time and money. Balance this is the most difficult to do, you give a role to strengthen a little bit will do full server role. But why do we require a balance? Because it can be a fair and psychological play. As if said earlier, I invested the time to play the game as well as others to vote the money: I brush three months into the abyss for this epic; for this ancient outsider I brush the half-year; I order the lords pink brush a months of the butterfly. Why do you buy a 65 pink more than me, the most satisfied with is that you buy a set of 70 purple than my ancient 2 than my boar sets, to buy fake purple much better than I lament jewelry? This requires developers to think of ways to solve!
2. a copy too crowded
The reason is that a lot of players put those copies as excessive, like 60 you will also want to go to in brush Grand Goblin? Dragon people will want to brush it? No, you will want to brush up to the Ice Palace. 1: a copy of deleted; 2: attractive strengthening is recommended. If you want something in there to produce and can not be traded.
In is the copy of the revised course, we hope that is a copy of the revision.
3. the positioning
Sanda: melee warriors, fighting with fists striking distance short but highly offensive, defensive general
Elements: Remote Master, Remote magic killing the enemy, low self-defense
Call of Duty: summon summon summon attack fighting their own combat effectiveness poor defense
Devil May Cry: the matrix method Masters, battle to attract the enemy into the array inside, with the formation of anti-enemy's own defense
Here is not in the eleven instructions and introduced, the main point is that when the elements you do not have a magic attack with physical attacks XX XX? The positioning of each role must be clear and non-abatement. As if there is no abnormal destruction DNF. Of course, you would say that where there is no abnormal destruction! I boar directly poisoned. Poison king had to feel poor. Full MISS provocative start to poisoning destruction is very strong, to the requirements rely plate then into the net, throwing sand and escapement months inflammation is still possible, but look at the high-skill the CD requires long low terrible attacks than others ...
The positioning of each role you want to give a minimum attack out and how to enhance the way these should want. Not you make a character on it!
Or poison king: positioning is very vague, really fuzzy physical skills magic or abnormal or independent or if the property is also can be said on the. What role is the most balanced? Case Duwang if you read over and over all the roles, you will find that the inside of the panel physical attacks on the physical type is moderate, independent or moderate magic is the same, but physical attacks are the most miserable inside, the magic is still the worst All physical attacks than magic attack strength (a good thing, ah, not much better) magic, too.
Focus to an exception can also be said, is abnormal this property is very important in the DNF inside (equal), abnormal outsider inside is going to die for the players: front, resurrection coin signal, but unusual for the player's attack no bleeding for too long blood enemies simply no feeling. This is according to the the poison king asked asked Wu not to poor phenomenon. But why not develop abnormal? Because so hard! Abnormal unlike independent matter, this still rely on developers ...
The end: a copy too! Useless too. Require revision. No one would think the background story of this game educational time now than A1. Not like Goblin stood only we know how to kill moving back and forth up and down, if you stand it will be happy to blew. Not in Lorraine's zombie king requires you to jump appeared also would run or you'll be clinging difficult ...
Balance bad positioning not hope to improve
Activities not you 40 players and 70 players activities swap rate is still almost imbalance to hit the balloon now play a lot: south of siege, and the battlefield, unlimited altar, lord, Green Turtle and activities, doll factory, so there are sports cars and zombies ...
Thought, however, it seems really of little use to do the epic, but the southern burst rate is too low, there: fought only to find there is no challenge, no invitation, and even dog eyes are not? Siege syrup can also: half an hour of high-intensity game before then the point achievement syrup and invitation too low! The battlefield too crowded. Many get in there is not fatigue you do not order intake (not to say that no fatigue can enter it?) The open jar something really too times! I entered did not want to go now!
Unlimited altar badges sell for money is still very good, is now the price has been going downhill. Green turtles do epic well, the most important, or more jars, time is short and simple gameplay and others. Balance the equitable! Jar than ordinary jars burst rate, however open all white, blue, no 8-over, but a direct decomposition can into the 600, good activities, which require a brush map indeed hit the balloons and dolls less nausea and violent things, nothing special.
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