Monday, February 18, 2013

A New PvP Map Coming to Guild Wars 2


 


A new PvP map is coming to the wild lands of the Norn in Guild Wars 2,which is a smash-up of two popular zones to create a whole new flavor. Spirit Watch combines a capture-the-flag mechanic with a conquest template, all set against dizzying drops of cliffs and crags.

(1)


There are three capture points in Spirit Watch that influence the score of the "flag" (in this case, a shiny orb) coming home to roost. Players running the orb have a movement penalty and must make a choice as to which capture point to head toward: Capture points that a team control offer up 30 points per orb, enemy and neutral capture points offer 15 points per orb, and enemy capture points that have an orb tossed into them will be converted to a neutral point. buy guild wars 2 gold

The Spirit Watch PvP map will come with the hefty update planned for later this month. You can get a quick eyeful of it with a video after the jump, however.

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Tuesday, January 29, 2013

Diablo 3 Director Moves To Mysterious New Blizzard Project




    Blizzard Entertainment's Jay Wilson is one of the chief figures responsible for shepherding Diablo 3 into being, and after seven years of working on the game he's now ready to call it quits. Wilson won't be leaving Blizzard, but he's now moving on to work on "something new," as he writes in a Battle.net forum post (via GI.biz).

   Wilson offers zero hints as to what his attention is turning to now, though he does promise that fans can expect the same level of commitment as a new director steps in in Diablo 3. "We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director," he writes.buy diablo gold cheap

  As you probably gathered from the preceding quote, there's also no word yet on who will be taking over for Wilson on Diablo 3.
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Saturday, January 19, 2013

Colin Johanson Talks About 2013 Plans for Guild Wars 2


   

    The director of Guild Wars 2 Colin Johanson has posted his first update of 2013 to serve up the latest news and future plans for the MMORPG. Actually, 2012 turned out to be a good year for Guild Wars 2 with more than 3 million copies sold since its August launch. Also, several in-game events to help keep players entertained, and ArenaNet has much more planned for the future.

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    In his latest update, Johanson reflected on what believes makes Guild Wars 2 unique such as its shared loot system, dynamic level adjustment, shared resource nodes and multi-player skill combos. And while the team plans on polishing their existing content, they also have a few new things in the works such as an overhaul to sPvP rewards, new guild missions and tools, achievement rewards, new in-game events, the prestige and advancement for WvW, and more. buy guild wars 2 gold

    We're adding new features as well. We'll introduce a system of prestige and advancement specifically designed for WvW. This will give players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition. Also, we'll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WvW as well. We'll discuss all these features in more detail as we get closer to release!

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Thursday, January 10, 2013

Merry Christmas From Everyone At Jagex!




     It’s been an incredible year full of fantastic updates: the Runescape, Evolution of Combat, numerous voiced quests, Player-Owned Ports, and much, much more!

I can happily say it has been a positive year that’s seen significant RuneScape growth. We've gone from strength to strength, with weekly events from players, record numbers participating in seasonal events- not to mention reaching the 200 million accounts milestone and achieving 1 million ‘Likes’ on our Facebook page. Seriously, you guys rock!

Feedback from the community has played a huge part in our updates this year. A vast number of you participated in RuneScape's first ever closed beta test, helping us shape one of the game’s biggest and most exciting updates ever - The Evolution of Combat. We read hundreds of thousands of posts regarding the EoC alone – you helped us to refine the content and add important features and enhancements that you wanted to see. A massive thank you from all of us; you guys helped make the update a truly collaborative success!

We certainly won’t be resting in 2013 though; we already have huge plans underway, and are making sure that next year is bigger and more ambitious than anything that has ever gone before!

We are in the process of building more data centres across the world, which will reduce latency for players and will ensure that even more players can access RuneScape in their country or state.

2013 is the year that will allow you to play a faster, high-fidelity, pure HTML5-powered RuneScape -the first MMO to ever do so! Not only on your PC or Mac, either - 2013 will see your favorite game extend to your favorite tablet - train journeys, car journeys or simply waiting for the bus are all about to get a whole load more exciting! Also, for those with smart phones, we have some cool upcoming apps in store for you too.

Perhaps it’s in-game where you will find the most exciting updates, though: two brand new skills; a Grand master-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface - and that’s just for starters!
The introduction of the EoC allows our design teams whole new levels of freedom to create compelling combat content. If you thought facing off against the Queen Black Dragon was intense, brace yourself, because we are going to be pushing way beyond that!

To crown it off, we are going to take player involvement to a level never seen before in any other game. Let’s just say for now that players in game will be shaping Gielinor like never before!

We are certainly going to be very busy working hard on bringing innovative, compelling, groundbreaking, memorable entertainment for you!
I always say it is our players that makes RuneScape so special. It’s your clear passion, dedication and support that inspires us year after year to innovate and tirelessly push ourselves to bring you great experiences; crucially it's you that make Runescape - well - RuneScape. Our deepest and most heartfelt thank you to each and every one of you!

We all hope you all have a fantastic Christmas, and a wonderful new year!

Happy holidays and God bless, Buy RS/Runescape Gold    buy diablo III gold

Mark Gerhard and the RuneScape Team

Merry Christmas from the RuneScape Community

Sit back and enjoy the RuneScape Community Christmas Video by Will Miss It.:

Thursday, January 3, 2013

Blizzard PVP system delayed the launch of further discussion.




    I believe seen PVP blog post, in addition to the expectations of 1.07 in duel system, more for the extension of the whole system are disappointed. While we can understand and chose to postpone the game content to do more perfect, but as a notice and allowing the player to a long-awaited blog post just announced such a message, it would be straightforward announced the postponement. Not any point specific information in the blog post, for example, where the imbalance systems overthrow redo, or what led to serious problems have done a system of open game content is completely discarded.

    Players: First of all, I admit to spend more time to think about how to PVP do better is the right decision. If Blizzard feel that the current design does not meet the original intention, and then spend more time to think about what they say.

    For our community like Diablo 3's a game, you can not hurry to come up with some very perfect thing to fool the past. But I always feel that this game has some of the flavor of crashing withstand excessive expectations "Well it ye ??said, and then lost the game but still have to continue to make the game development completed prior sale.

Anyway, if developers feel that PVP is not yet complete, it would continue to do it, at least than throwing something terrible stuff out strong.

Vaneras
Blizzard spokesman
We want to do try to perfect PVP.
I can completely understand people how disappointed was delayed when it was discovered that the new content should be introduced, even before the preview was overthrown when. But I hope you can see how much we wish to D3 made the best game, give you the best updates. But the fact is that the team and mode of death can not meet our expectations for the game.
    Diablo 3 made of the best games of the only way is to ensure that each of our new features, every update are in line with expectations. If we arbitrarily come up with some common content or rush things work out, may temporarily satisfy the curiosity of some players, but in the long run is a very bad decision. Therefore, we would like to emphasize again that PVP will not be casually released, we are still trying to improve it. Why not first put out to attract the players attention and we feel involved in the test server?


   First of all, you will not all of the new features in the PTR or any other form of test to see. But this does not mean that PVP will not appear in the PTR server. Game developers (including Blizzard) process is in the public before the test, we will first conduct internal testing to see if it achieved the expected goals, if not, this content must be redone. Only when the internal test results in line with our expectations, this content will be released for public testing, to see if it truly is completed. Unfortunately, team death mode and not through internal testing, so had to be redone. This means D3 PVP feature finished it? Of course not, this means that PVP will appear in a brand-new look (as opposed to the mode of death). This is the PVP blog would like to convey to all the information.Buy Diablo 3 Gold 

   I spent a lot of time to wrote D3 recommendations, you can go take a look at, to decide whether it is worthwhile feedback to developers? Please believe me, when we say that the feedback to the development time, said that's not the stereotyped, but to really do this.

Monday, November 12, 2012

The forward-looking spoilers: the hegemony at hand and extension the Territory of small roar Woking.



    Garoche send unauthorized Cassandra Lang came also to do things the way they find fault with the Woking sent several Cucalon followed "help".
Tribal landing Qassam lang and hegemonic stronghold construction is completed, the unexpected emergence of Woking Garoche front, and his leadership to be questioned. (1)




Garoche: Woking, What are you doing? You are not pro frog Why should your island?
Woking: The real question is - are we doing here? You take the war to the the Azeroth another angle, I want to know why.
Garrosh: lack of vision, so you people still lived a primitive life. Your lack of loyalty, so I do not have to participate in the action convene Darkspear Trolls.
Look, Woking. Land rich materials: wood, stone, iron and steel, fuel, as well as residents.
We are here to show the strength enough to make Panda people to reconsider whether they should join the Union.
Woking: These blood for make everyone on your hands full of doubts to join the tribe.
Garoche: This is you and me the difference between Woking. I will never let my people go hungry in the desert.
I will give the orcs and all have the courage to join the tribe is a proud and glorious future. Do this before, I would never stop. Me to wait here.
If completed, Garrosh turned with "Mubarak Al Gore • blood razor" (Rak'gor • Bloodrazor) whispering, although no sound but certainly is Woking was too tired to help me secretly
To get rid of, or any traces, "and the like. (2)


After a private message finished -
Garrosh: some things you do can contribute as proof of your loyal tribes. A task, in the center of the continent.
Woking: I will go, but this is only for my people. Someone has to keep in mind you Garoche.
Followed by Old Woking jump on the Raptor with Mubarak Al Gore, there are several Cucalon, off. Automatically receive tasks "dagger in the dark."
Dagger in the dark:
Mission requirements: to enter the the Woking scene Battle dagger in the dark, report to Woking.
Shadow Hunter Vol'jin the same team Cucalon Scout together the Warchief important task.
As a tribal pride, of course you can travel together.
But remember: the things chances become very "difficult".
Old Woking still do not know which was to entrap own trap (Maybe he knew). For more information Woking fate, see next time.

Monday, October 29, 2012

Talking about DNF three unreasonable place


1. balance

The reason is that you think about it: the mad war, poison king the imbalance ammunition Chigong Magic era, the era of female gun thieves era, think of male law era, Avenger era?

Why unbalanced? Because it wants you to vote money, refining a role requires you to invest time and money. Balance this is the most difficult to do, you give a role to strengthen a little bit will do full server role. But why do we require a balance? Because it can be a fair and psychological play. As if said earlier, I invested the time to play the game as well as others to vote the money: I brush three months into the abyss for this epic; for this ancient outsider I brush the half-year; I order the lords pink brush a months of the butterfly. Why do you buy a 65 pink more than me, the most satisfied with is that you buy a set of 70 purple than my ancient 2 than my boar sets, to buy fake purple much better than I lament jewelry? This requires developers to think of ways to solve!

2. a copy too crowded

The reason is that a lot of players put those copies as excessive, like 60 you will also want to go to in brush Grand Goblin? Dragon people will want to brush it? No, you will want to brush up to the Ice Palace. 1: a copy of deleted; 2: attractive strengthening is recommended. If you want something in there to produce and can not be traded.

In is the copy of the revised course, we hope that is a copy of the revision.

3. the positioning

Sanda: melee warriors, fighting with fists striking distance short but highly offensive, defensive general

Elements: Remote Master, Remote magic killing the enemy, low self-defense

Call of Duty: summon summon summon attack fighting their own combat effectiveness poor defense

Devil May Cry: the matrix method Masters, battle to attract the enemy into the array inside, with the formation of anti-enemy's own defense

Here is not in the eleven instructions and introduced, the main point is that when the elements you do not have a magic attack with physical attacks XX XX? The positioning of each role must be clear and non-abatement. As if there is no abnormal destruction DNF. Of course, you would say that where there is no abnormal destruction! I boar directly poisoned. Poison king had to feel poor. Full MISS provocative start to poisoning destruction is very strong, to the requirements rely plate then into the net, throwing sand and escapement months inflammation is still possible, but look at the high-skill the CD requires long low terrible attacks than others ...

The positioning of each role you want to give a minimum attack out and how to enhance the way these should want. Not you make a character on it!

Or poison king: positioning is very vague, really fuzzy physical skills magic or abnormal or independent or if the property is also can be said on the. What role is the most balanced? Case Duwang if you read over and over all the roles, you will find that the inside of the panel physical attacks on the physical type is moderate, independent or moderate magic is the same, but physical attacks are the most miserable inside, the magic is still the worst All physical attacks than magic attack strength (a good thing, ah, not much better) magic, too.

Focus to an exception can also be said, is abnormal this property is very important in the DNF inside (equal), abnormal outsider inside is going to die for the players: front, resurrection coin signal, but unusual for the player's attack no bleeding for too long blood enemies simply no feeling. This is according to the the poison king asked asked Wu not to poor phenomenon. But why not develop abnormal? Because so hard! Abnormal unlike independent matter, this still rely on developers ...

The end: a copy too! Useless too. Require revision. No one would think the background story of this game educational time now than A1. Not like Goblin stood only we know how to kill moving back and forth up and down, if you stand it will be happy to blew. Not in Lorraine's zombie king requires you to jump appeared also would run or you'll be clinging difficult ...

Balance bad positioning not hope to improve

Activities not you 40 players and 70 players activities swap rate is still almost imbalance to hit the balloon now play a lot: south of siege, and the battlefield, unlimited altar, lord, Green Turtle and activities, doll factory, so there are sports cars and zombies ...

Thought, however, it seems really of little use to do the epic, but the southern burst rate is too low, there: fought only to find there is no challenge, no invitation, and even dog eyes are not? Siege syrup can also: half an hour of high-intensity game before then the point achievement syrup and invitation too low! The battlefield too crowded. Many get in there is not fatigue you do not order intake (not to say that no fatigue can enter it?) The open jar something really too times! I entered did not want to go now!

Unlimited altar badges sell for money is still very good, is now the price has been going downhill. Green turtles do epic well, the most important, or more jars, time is short and simple gameplay and others. Balance the equitable! Jar than ordinary jars burst rate, however open all white, blue, no 8-over, but a direct decomposition can into the 600, good activities, which require a brush map indeed hit the balloons and dolls less nausea and violent things, nothing special.