Monday, February 18, 2013

A New PvP Map Coming to Guild Wars 2


 


A new PvP map is coming to the wild lands of the Norn in Guild Wars 2,which is a smash-up of two popular zones to create a whole new flavor. Spirit Watch combines a capture-the-flag mechanic with a conquest template, all set against dizzying drops of cliffs and crags.

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There are three capture points in Spirit Watch that influence the score of the "flag" (in this case, a shiny orb) coming home to roost. Players running the orb have a movement penalty and must make a choice as to which capture point to head toward: Capture points that a team control offer up 30 points per orb, enemy and neutral capture points offer 15 points per orb, and enemy capture points that have an orb tossed into them will be converted to a neutral point. buy guild wars 2 gold

The Spirit Watch PvP map will come with the hefty update planned for later this month. You can get a quick eyeful of it with a video after the jump, however.

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Tuesday, January 29, 2013

Diablo 3 Director Moves To Mysterious New Blizzard Project




    Blizzard Entertainment's Jay Wilson is one of the chief figures responsible for shepherding Diablo 3 into being, and after seven years of working on the game he's now ready to call it quits. Wilson won't be leaving Blizzard, but he's now moving on to work on "something new," as he writes in a Battle.net forum post (via GI.biz).

   Wilson offers zero hints as to what his attention is turning to now, though he does promise that fans can expect the same level of commitment as a new director steps in in Diablo 3. "We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director," he writes.buy diablo gold cheap

  As you probably gathered from the preceding quote, there's also no word yet on who will be taking over for Wilson on Diablo 3.
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Saturday, January 19, 2013

Colin Johanson Talks About 2013 Plans for Guild Wars 2


   

    The director of Guild Wars 2 Colin Johanson has posted his first update of 2013 to serve up the latest news and future plans for the MMORPG. Actually, 2012 turned out to be a good year for Guild Wars 2 with more than 3 million copies sold since its August launch. Also, several in-game events to help keep players entertained, and ArenaNet has much more planned for the future.

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    In his latest update, Johanson reflected on what believes makes Guild Wars 2 unique such as its shared loot system, dynamic level adjustment, shared resource nodes and multi-player skill combos. And while the team plans on polishing their existing content, they also have a few new things in the works such as an overhaul to sPvP rewards, new guild missions and tools, achievement rewards, new in-game events, the prestige and advancement for WvW, and more. buy guild wars 2 gold

    We're adding new features as well. We'll introduce a system of prestige and advancement specifically designed for WvW. This will give players a progression path where they earn new WvW-only abilities and bonuses, and with them gain prestige and visible titles/recognition. Also, we'll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term reasons to be winning in WvW as well. We'll discuss all these features in more detail as we get closer to release!

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Thursday, January 10, 2013

Merry Christmas From Everyone At Jagex!




     It’s been an incredible year full of fantastic updates: the Runescape, Evolution of Combat, numerous voiced quests, Player-Owned Ports, and much, much more!

I can happily say it has been a positive year that’s seen significant RuneScape growth. We've gone from strength to strength, with weekly events from players, record numbers participating in seasonal events- not to mention reaching the 200 million accounts milestone and achieving 1 million ‘Likes’ on our Facebook page. Seriously, you guys rock!

Feedback from the community has played a huge part in our updates this year. A vast number of you participated in RuneScape's first ever closed beta test, helping us shape one of the game’s biggest and most exciting updates ever - The Evolution of Combat. We read hundreds of thousands of posts regarding the EoC alone – you helped us to refine the content and add important features and enhancements that you wanted to see. A massive thank you from all of us; you guys helped make the update a truly collaborative success!

We certainly won’t be resting in 2013 though; we already have huge plans underway, and are making sure that next year is bigger and more ambitious than anything that has ever gone before!

We are in the process of building more data centres across the world, which will reduce latency for players and will ensure that even more players can access RuneScape in their country or state.

2013 is the year that will allow you to play a faster, high-fidelity, pure HTML5-powered RuneScape -the first MMO to ever do so! Not only on your PC or Mac, either - 2013 will see your favorite game extend to your favorite tablet - train journeys, car journeys or simply waiting for the bus are all about to get a whole load more exciting! Also, for those with smart phones, we have some cool upcoming apps in store for you too.

Perhaps it’s in-game where you will find the most exciting updates, though: two brand new skills; a Grand master-level quest, Wilderness Warbands, a Construction skill rework; an improved grouping system; and the ability to customize your own game screen/interface - and that’s just for starters!
The introduction of the EoC allows our design teams whole new levels of freedom to create compelling combat content. If you thought facing off against the Queen Black Dragon was intense, brace yourself, because we are going to be pushing way beyond that!

To crown it off, we are going to take player involvement to a level never seen before in any other game. Let’s just say for now that players in game will be shaping Gielinor like never before!

We are certainly going to be very busy working hard on bringing innovative, compelling, groundbreaking, memorable entertainment for you!
I always say it is our players that makes RuneScape so special. It’s your clear passion, dedication and support that inspires us year after year to innovate and tirelessly push ourselves to bring you great experiences; crucially it's you that make Runescape - well - RuneScape. Our deepest and most heartfelt thank you to each and every one of you!

We all hope you all have a fantastic Christmas, and a wonderful new year!

Happy holidays and God bless, Buy RS/Runescape Gold    buy diablo III gold

Mark Gerhard and the RuneScape Team

Merry Christmas from the RuneScape Community

Sit back and enjoy the RuneScape Community Christmas Video by Will Miss It.:

Thursday, January 3, 2013

Blizzard PVP system delayed the launch of further discussion.




    I believe seen PVP blog post, in addition to the expectations of 1.07 in duel system, more for the extension of the whole system are disappointed. While we can understand and chose to postpone the game content to do more perfect, but as a notice and allowing the player to a long-awaited blog post just announced such a message, it would be straightforward announced the postponement. Not any point specific information in the blog post, for example, where the imbalance systems overthrow redo, or what led to serious problems have done a system of open game content is completely discarded.

    Players: First of all, I admit to spend more time to think about how to PVP do better is the right decision. If Blizzard feel that the current design does not meet the original intention, and then spend more time to think about what they say.

    For our community like Diablo 3's a game, you can not hurry to come up with some very perfect thing to fool the past. But I always feel that this game has some of the flavor of crashing withstand excessive expectations "Well it ye ??said, and then lost the game but still have to continue to make the game development completed prior sale.

Anyway, if developers feel that PVP is not yet complete, it would continue to do it, at least than throwing something terrible stuff out strong.

Vaneras
Blizzard spokesman
We want to do try to perfect PVP.
I can completely understand people how disappointed was delayed when it was discovered that the new content should be introduced, even before the preview was overthrown when. But I hope you can see how much we wish to D3 made the best game, give you the best updates. But the fact is that the team and mode of death can not meet our expectations for the game.
    Diablo 3 made of the best games of the only way is to ensure that each of our new features, every update are in line with expectations. If we arbitrarily come up with some common content or rush things work out, may temporarily satisfy the curiosity of some players, but in the long run is a very bad decision. Therefore, we would like to emphasize again that PVP will not be casually released, we are still trying to improve it. Why not first put out to attract the players attention and we feel involved in the test server?


   First of all, you will not all of the new features in the PTR or any other form of test to see. But this does not mean that PVP will not appear in the PTR server. Game developers (including Blizzard) process is in the public before the test, we will first conduct internal testing to see if it achieved the expected goals, if not, this content must be redone. Only when the internal test results in line with our expectations, this content will be released for public testing, to see if it truly is completed. Unfortunately, team death mode and not through internal testing, so had to be redone. This means D3 PVP feature finished it? Of course not, this means that PVP will appear in a brand-new look (as opposed to the mode of death). This is the PVP blog would like to convey to all the information.Buy Diablo 3 Gold 

   I spent a lot of time to wrote D3 recommendations, you can go take a look at, to decide whether it is worthwhile feedback to developers? Please believe me, when we say that the feedback to the development time, said that's not the stereotyped, but to really do this.